Back4Blood artwork showing 4 characters surrounded by zombies. The characters are firing their weapons. The scenario seems to be a city, showed from a top down angle. All characters are show over a red background that looks like blood.

Star Wars Outlaws

Overview

I led the UX for porting Star Wars Outlaws to the Nintendo Switch 2. Some of my responsibilities were benchmarking, user research, UI adaptation, accessibility, MVP/feature prioritization and implementation support.

My role

Ux Design, User Research, Accessibility assessment

Brief project summary

This project is under a Non Disclosure Agreement, that limits how much I can share.

I had the pleasure of leading UX for this port project, in close colaboration with Game Design and programmers. Most of my efforts were in understanding the new target audience and their specific needs in this new platform, the Nintendo Switch 2.

 

Besides other tasks, I mostly worked on adding new platform specific features, previously mapped as relevant to the new audience we wanted to reach, as touch-screen and gyroscope support.

 

On top of that, my biggest contribution was the design of an innovative system that automatically adapts the entire game UI to the player gaming mode, docked or handheld, improving accessibility, readability and the overall gameplay experience, especially during handheld.

Switch 2 unique Handheld mode

My biggest contribution and preferred addition was the design of an innovative system that automatically adapts the entire game UI to the player gaming mode, docked or handheld, improving accessibility, readability and the overall gameplay experience, especially during handheld.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The standard settings would allow players to reduce a lot of the screen real state, making most of HUD and gameplay elements extremely hard to see and read.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The new accessibility setting, Handheld mode, ensured players would be taking the best out of the smaller screen without ever having to push any buttons. All core gameplay elements and text are automatically enlarged and best adjusted to fit the screen as soon the player removes the console from the docking station.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The main Accessibility Presets screen where players can browse around all the options and turn those on and off.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The list of settings affected by the Handheld preset.

Critic acclaimed

The project was very well received by specialized critic and the audience, reaching more than 80 score at Metacritic.

User flow showing multiple steps to craft a card. Every step has arrows poiting to the next one.

The Metacritic page for Star Wars Outlaws on Switch 2.

Another user flow. Similar in layout, but with different steps.

Some of the comments on Metacritic praising the final result.

Star wars Switch 2 trailer

Thank you for reading.

Image showing all characters posing with different guns at hand. They are all in a neutral dark background. On top of them you can read Thanks for reading.

More projects

Back4Blood artwork showing 4 characters surrounded by zombies. The characters are firing their weapons. The scenario seems to be a city, showed from a top down angle. All characters are show over a red background that looks like blood.

Star Wars Outlaws

Overview

I led the UX for porting Star Wars Outlaws to the Nintendo Switch 2. Some of my responsibilities were benchmarking, user research, UI adaptation, accessibility, MVP/feature prioritization and implementation support.

My role

Ux Design, User Research, Accessibility assessment

Brief project summary

This project is under a Non Disclosure Agreement, that limits how much I can share.

I had the pleasure of leading UX for this port project, in close colaboration with Game Design and programmers. Most of my efforts were in understanding the new target audience and their specific needs in this new platform, the Nintendo Switch 2.

 

Besides other tasks, I mostly worked on adding new platform specific features, previously mapped as relevant to the new audience we wanted to reach, as touch-screen and gyroscope support.

 

On top of that, my biggest contribution was the design of an innovative system that automatically adapts the entire game UI to the player gaming mode, docked or handheld, improving accessibility, readability and the overall gameplay experience, especially during handheld.

Switch 2 unique Handheld mode

My biggest contribution and preferred addition was the design of an innovative system that automatically adapts the entire game UI to the player gaming mode, docked or handheld, improving accessibility, readability and the overall gameplay experience, especially during handheld.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The standard settings would allow players to reduce a lot of the screen real state, making most of HUD and gameplay elements extremely hard to see and read.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The new accessibility setting, Handheld mode, ensured players would be taking the best out of the smaller screen without ever having to push any buttons. All core gameplay elements and text are automatically enlarged and best adjusted to fit the screen as soon the player removes the console from the docking station.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The main Accessibility Presets screen where players can browse around all the options and turn those on and off.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The list of settings affected by the Handheld preset.

Critic acclaimed

The project was very well received by specialized critic and the audience, reaching more than 80 score at Metacritic.

User flow showing multiple steps to craft a card. Every step has arrows poiting to the next one.

The Metacritic page for Star Wars Outlaws on Switch 2.

Another user flow. Similar in layout, but with different steps.

Some of the comments on Metacritic praising the final result.

Star wars Switch 2 trailer

Thank you for reading.

Image showing all characters posing with different guns at hand. They are all in a neutral dark background. On top of them you can read Thanks for reading.

More projects

Back4Blood artwork showing 4 characters surrounded by zombies. The characters are firing their weapons. The scenario seems to be a city, showed from a top down angle. All characters are show over a red background that looks like blood.

Star Wars Outlaws

Overview

I led the UX for porting Star Wars Outlaws to the Nintendo Switch 2. Some of my responsibilities were benchmarking, user research, UI adaptation, accessibility, MVP/feature prioritization and implementation support.

My role

Ux Design, User Research, Accessibility assessment

Brief project summary

This project is under a Non Disclosure Agreement, that limits how much I can share.

I had the pleasure of leading UX for this port project, in close collaboration with Game Design and programmers. Most of my efforts were in understanding the new target audience and their specific needs in this new platform, the Nintendo Switch 2.

 

Besides other tasks, I mostly worked on adding new platform specific features, previously mapped as relevant to the new player personas we wanted to reach, like touch-screen and gyroscope support.

Switch 2 unique Handheld mode

My biggest contribution and preferred addition was the design of an innovative system that automatically adapts the entire game UI to the player gaming mode, docked or handheld, improving accessibility, readability and the overall gameplay experience, especially during handheld.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The standard settings would allow players to reduce a lot of the screen real state, making most of HUD and gameplay elements extremely hard to see and read.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The new accessibility setting, Handheld mode, ensured players would be taking the best out of the smaller screen without ever having to push any buttons. All core gameplay elements and text are automatically enlarged and best adjusted to fit the screen as soon the player removes the console from the docking station.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The main Accessibility Presets screen where players can browse around all the options and turn those on and off.

Assassins Creed Valhalla screenshot highlighting a small notification on the center of screen showing the player has leveled up and has skill points to expend.

The list of settings affected by the Handheld preset.

Critic acclaimed

The project was very well received by specialized critic and the audience, reaching more than 80 score at Metacritic.

User flow showing multiple steps to craft a card. Every step has arrows poiting to the next one.

The Metacritic page for Star Wars Outlaws on Switch 2.

Another user flow. Similar in layout, but with different steps.

Some of the comments on Metacritic praising the final result.

Star wars Switch 2 trailer

Thank you for reading.

Image showing all characters posing with different guns at hand. They are all in a neutral dark background. On top of them you can read Thanks for reading.

More projects